Thursday 13 February 2014

unit 6 assignment 3 (final)

violence= fighting , weapons, swearing, brutality

gratuitous  ( violence): its their for entertainment

informative :  ( violence ) its their to teach us something , we need to see the violence to learn about it

desensitisation : you see something that much you just don't care about it no more , violence doesn't shock you anymore.

arrow season 2 episode 11 , death stroke scene http://www.youtube.com/watch?v=ctRMGHFM-ec

i felt really excited as he killed the 4 characters, the violence was gratuitous as death stroke literally killed those guys in a matter of 5 seconds which was both amazing and exciting.

my reaction was a very dramatic one as i felt like jumping off my chair because i was " geeking out"

my reaction was the preferred reading because that violence is suppose to make us fear but also feel excited whenever the character death stroke is on screen .


the effects model is a theory, a theory is somebody's idea therefore a theory can be wrong. its somebody's idea so we can choose if we agree with it or not.

frankfurt school

society made up in individuals who were easily influenced by the media in that it would later alter their behaviour , the effects model is how your behaviour is changed by the media.

the two description of the effects model theory are the hypodermic needle or syringe.

it means if you see certain behaviour on the tele or a video game, you would go away and copy that behaviour.

not everyone would see it and do it but some do, these people are easily influenced such as children . people may already have mental health difficulties or emotional problems.

the effect theory does make sense but not everybody is passive, some of us are active and have common sense.

moral panic : it means creating a panic about something that is seen to be damaging our society

1990s: violent films could influence child behaviour- Childs play 3 and the killing of Jamie bugler.

a moral panic is part of a cycle , a scapegoat is used to blame and issue on; then people are persuaded that this issue is happening everywhere; increasing the panic and never really solving the problem.


latest moral panic : video games breed violent behaviour , its society looking for a scapegoat. its based on rumours and suggestions.

the alternative to the effects model is uses and gratification.

its focuses on why people uses media products

opposite the effects model which is focusing on what the media do to people (passive)

it suggests that the audience is active ; they actively use the media for a purpose

: to entertain , inform or identity.


video games linked to violence


  • Mortal combat
  • Grand theft auto
  • Call of duty
  • Death race 


http://www.news.com.au/technology/gaming/it-took-18-years-but-mortal-kombat-is-finally-banned/story-e6frfrt9-1226014699735  - mortal combat banned

http://www.popmatters.com/post/176129-the-grand-theft-auto-rampage-the-violence-of-cultural-and-subcultura/ - grand theft auto



Mortal kombat: on november 22, 1997, thirteen year old noah wilson died when his friend stabbed him in the chest with a kitchen knife. the mother of noah, alleged that her son was stabbed to death because of an obsession with the game MORTAL KOMBAT.


"Mortal Kombat" jumped out because of its realistic, digitised graphics -- and the gore they depicted.

worksheet 

https://drive.google.com/file/d/0B1EIwxXDXBTxU0o0ZXdxVmpudWc/edit?usp=sharing


opinionated blog post

many people think that video games are to be held responsible for peoples behaviours and actions, they often blame everything on the video games whenever a violent act accurs and is committed by a gamer.but personally i think that that theory is wrong, of course if the person was suffering from mental disabilities then yes in some case they can be influenced by the games they play, but for the rest of us that isn't the case. we are all responsible for our actions no matter what and we have the option between doing good or bad , saying that people behave a certain way because of game is pretty much saying that we have no free will and were just passive. my self i've been influenced by movies, after watching the great Gatsby and seeing the kindness that the character nick caraway had and the loyalty he offered to jay Gatsby ,i thought it was very admirable and day to day i try to possess those qualities towards everyone ......but thats a choice i made for my self it wasn't simply because i was influenced by the film and directly started behaving that way, it was because i saw admirable qualities in a character and decided to in-body them my self. we all have a choice to do good or bad , video games or movies don't have the power to make those choices for us.



call of duty
French terrorist played violent video game Call of Duty before embarking on brutal killing spree of seven, says wife

Read more: http://www.dailymail.co.uk/news/article-2153218/Violent-video-game-Call-Duty-linked-high-profile-mass-murder.html#ixzz2vuDIsEy6
Follow us: @MailOnline on Twitter | DailyMail on Facebook 


many people have associated the game call of duty with criminal activities by saying that it affects them and turns them violent due to its level of realism ,violence and agressive first person shooter aspect.

training simulation

'Training simulation:' Mass killers often share obsession with violent video games

  • violentgames.jpg
    Several mass killers, including Anders Breivik, Jared Lee Loughner and Adam Lanza, were active players of violent video games, including "Call of Duty.," shown here.


the complaints about this game are that its realism and violence tend to blur the lines from reality and fantasy which causes the murderous behaviour in its gamers.



 Korean Killed by Starcraft (2005)
Starcraft is an online multiplayer game in which you command a fleet of space warriors and are plunged into battle with other legions of warriors controlled by other real people.  It’s so popular that professional gamers (yes, they actually exist) can make upward of $100,000 a year playing this game.  It’s an extremely addicting game and, when the man identified only as “Lee” succumbed to death, authorities said that it was because of “heart failure stemming from exhaustion.” 

the complaints about Starcraft is that its is very addictive and causes obsessive behaviours in its players by clouding their judgement and taking over their lives.

personally i don't blame the game for being violent, i my self play violent games sometimes but i still live by my morals which are violence or brutality of any kind is always the wrong option to chose. i would blame the people more than the game because at the end of the day they are the ones who made the choice to go out and commit the crime ,not the game.
                      different opinions of video games ( oppositional readings)

"Too much video game playing makes your kid socially isolated.  Also, he may spend less time in other activities such as doing homework, reading, sports, and interacting with the family and friends. "
http://www.raisesmartkid.com/3-to-6-years-old/4-articles/34-the-good-and-bad-effects-of-video-games

i agree with these quote, too much video games can affect a child's social life and prevent him from maybe doing other things that they could benefit from such as doing exercise and more....

http://psychcentral.com/news/2012/12/11/negative-effects-of-violent-video-games-may-build-over-time/48918.html

"A new study suggests a dose-response relationship among playing violent video games and aggressive and hostile behaviour, with negative effects accumulating over time."

i disagree with this study because i think a video game cant give you issues you don't already have, if the player is behaving violently and hostile thats simply because he already has those issues and he thinks blaming it on the game will justify his actions. but at the end of the day he has a choice...... he can chose to be good and not violent and hostile.

i don't think all these violent games should be banned , i simply think that people who needs help and are easily influenced by such games should receive all the help they need because they would benefit from it.

'Positive Effects of Video Games

  • When your child plays video games, it gives his brain a real workout.  In many video games, the skills required to win involve abstract and high level thinking.  These skills are not even taught at school.  Some of the mental skills enhanced by video games include:  
                o    Following instructions
                o    Problem solving and logic - When kids play games such as The Incredible Machine, Angry Birds or Cut The Rope, they train their brain to come up with creative ways to solve puzzles and other problems in short bursts ' games likes the incredible machine, angry birds,cut the rope or even brain training are seen as really positive games because of the impact they have the audience, especially young children because they play a massive role in the development of the child's brain by helping them become creative and very smart.

the audience responds extremely well to these games because they really do help them a lot, even parents can start to see the positive effect they have on their kids as the games opens up their mind by making them smarter and educating them as well as entertaining them. 

the effects model
personally i disagree with the effects model, my reasons are because its theory assumes that all audiences are passive which can be offending to some level. of course they're is certain people that are easily influenced due to their personalities but not everybody is, most people have the ability to chose what way they would like to act and they take responsibility for their actions. the theory targets video games mostly because people are afraid to take responsibility of their actions therefore they chose the easy way out by blame their behaviour on the games. just because we play violent games or see certain things in the media world doesn't necessary mean that were going to go out and do them, this theory only applies to people with certain mental conditions which can be understood but other than that, everybody is responsible for their own actions.


uses and gratifications model


i agree with the uses and gratification model, i think people do use the media for a certain purpose, wither its to entertain them, kill time, learn or more....... , for example: i think movies do teach us important life lessons, deep down a script of a movie they're is always a valuable lesson that the viewers can learn. as is watch movies i try to learn from it and take as much positive things from it as i can. the uses and gratifications model supports my theory, it doesn't assume that we are all passive but it respects us as individuals.





1 comment:

  1. Emman Shema

    • You have missed the assignment deadline for the opinionated blog post
    • Good worksheet
    • Complete the opinionated blog post using the assignment brief and complete all the tasks
    • Then add answers to the following questions
    • Do you agree or disagree with the effects model?

    • Do you agree or disagree with the uses and gratifications model?

    • What are the oppositional readings of violent video games, get websites, newspaper articles and video clips to prove it? Link to the article and then explain what is says in your own words.

    • Do you think these articles of video games prove that the effects model is more than a theory, but might actually be fact?

    • For the violent games you have picked, why do you think these people have responded in a violent way? Do you blame the game or something else?

    • How do you think audiences respond to the games you listed as being positive? Do they use them for information, entertainment or education?

    • Do you think there is a chance that violent video games make people violent? Is it that simple? What do you think should be done to protect people from violent video games? Should we ban them all?

    ReplyDelete